Release Notes

Version 0.2.2 - 2019-10-16

Bugfix release to address issues introduced in the 0.2+ codebase. This version is being uploaded to PyPI for use with PsychoPy which has recently gotten a new version of the Rift interface which supports PsychXR 0.2+. There should be no breaking changes from the 0.2.1 release.

Oculus Rift Support (libovr)

  • Fixed LibOVRPerfStats setting up incorrect pointers to LibOVRPerfStatsPerCompositorFrame objects, causing Cython to convert them to dictionaries instead of instances of LibOVRPerfStatsPerCompositorFrame.

  • Fixed TOUCH_* module level constants not being exposed by __all__.

Click here to download PsychXR 0.2.2

Version 0.2.1 - 2019-09-25

This release adds improved haptics support, bounding boxes, visibility culling, and more features to LibOVRPose. There are a few minor API breaking changes, however in the future API changes will raise deprecation warnings and be phased out gradually over several releases.

In the coming weeks, PsychoPy will be updated to support version 0.2.1 features.

General

  • A bunch of documentation fixes and examples have been added, including a tutorial on rendering to the Rift using pure OpenGL.

Oculus Rift Support (libovr)

  • Support for haptic buffers for use with Touch controllers. A haptics buffer contains an array of samples which specify Touch controller vibration amplitudes. Buffers can be passed to the haptics engine for playback, permitting custom vibration profiles.

  • Added mirrorOptions to createMirrorTexture to customize how mirrors are presented (eg. pre-distortion, rectilinear, one eye only, etc.)

  • Added getViewMatrix to LibOVRPose which creates view matrices, which transforms points into the space of the pose. This allows you to use rigid body poses to define eye locations for rendering.

  • Added getAzimuthElevation and getAngleTo methods to LibOVRPose, for computing Euler angles of targets within the reference frame of a poses.

  • Nearly all LibOVRPose transformation methods can write values to pre-allocated output arrays.

  • Added an optional originPose to calcEyePoses.

  • Added a bounding box attribute to poses. You can create an axis-aligned bounding box object (LibOVRBounds) and assign them to poses. LibOVRBounds has a fit method to compute boundaries for a 3D model if supplied a list of vertices.

  • New cullPose function allows you to cull meshes associated with poses if they are not visible during rendering by testing if their bounding boxes fall outside of the view frustum. This reduces CPU/GPU workload when complex drawing scenes.

  • Added logging callbacks. You can register a Python function as a callback for when LibOVR returns a message. Spits out lots of information, maybe you’ll find some of it useful?

  • endFrame returns the absolute system time it was called.

  • ASW stats are also returned with LibOVRPerfStatsPerCompositorFrame.

  • Fixed head-locking. Head-locking prevents compositor ASW from acting upon the layer. This fix restores the behaviour seen in the alpha releases of PsychXR.

Click here to download PsychXR 0.2.1

Version 0.1.5 - 2019-09-25

Hotfix release for version 0.1.4 which fixes an input bug where the range of thumbstick values is improperly clipped.

Oculus Rift Support (libovr)

  • Fixed thumbstick values being clipped to 1.0 regardless of the input.

Version 0.2.0 - 2019-07-01

PsychXR 0.2.0 is has numerous bug-fixes and enhancements based off user feedback. Version 0.2.0 contains many API breaking features, however the API will be mostly stable from this point forward.

The number of features added this release are too numerous to list individually, so here is a summary of the biggest changes:

General

  • NumPy is now required to build PsychXR. Matrices, vectors, and quaternions are now returned as NumPy arrays.

  • Greatly improved documentation and examples for many functions.

Oculus Rift Support (libovr)

  • The libovr extension module is now built with version 1.37 of the Oculus Rift SDK, fully supporting the new Oculus Rift S. The module now emits a warning if built with a different version.

  • Installation automatically finds Oculus PC SDK header and library files. Only the location of the SDK needs to be specified. Hopefully this should improve the experience when building from source.

  • Matrices, vectors, and quaternions are now exposed using NumPy arrays, math types like ovrMatrix4f, ovrQuatf, etc. have been dropped. However, many of these functions have been integrated as methods of the new LibOVRPose rigid body pose class.

  • Lots of other changes.

Click here to download PsychXR 0.2

PsychoPy is still using version 0.1.4 of PsychXR for Rift integration. Expect support for 0.2.0 to be included in the coming weeks. To prevent breaking those installations, PsychXR 0.2.0 will not be uploaded to PIP until PsychoPy has been updated. However, you can download and install version 0.2.0 from the releases page.