Frequently Asked Questions¶
This page is to address question frequently asked about PsychXR that come up over email and at conferences. These questions and responses may be revised over time.
When can we expect OpenXR/OpenVR support?
This is very often asked since there are many HMD platforms in use not supported by libovr. The short answer is “soon” for OpenXR (Q4 2021 might see a preview release). OpenVR is no longer being considered since the industry seems to be moving towards OpenXR.
Are there plans to support mobile HMDs?
No. Only HMDs tethered (by wire or radio) to a PC that can run Python will be supported for the foreseeable future.
Can I use PsychXR for purposes other than research?
Of course! Turns out PsychXR makes a good platform for general prototyping of VR applications for those familiar with Python and OpenGL. In the future, PsychXR might turn into a general purpose binding for VR drivers, but for now the focus is the needs of the vision science community.
Do I need to download the Oculus Rift PC SDK to build PsychXR from source?
Due to stipulations in the Oculus Rift PC SDK license agreement, PsychXR cannot ship with any libraries or source code from the SDK. Therefore, the user is required to download the SDK if they wish build from source. It would be nice for Facebook to make an exception for PsychXR someday, but the inclusion of OpenXR in the future may not make that necessary.
Where can I report issues with PsychXR?
If you encounter some undefined behaviour or error when using PsychXR, submit a report to the issue tracker on GitHub. Provide information about what you were doing at the time when the problem occurred, the hardware in use, and a sample script which replicates it.
If you managed to fix the issue yourself, please consider creating a pull request so the patch can be incorporated into the main branch.
How can I get a feature I want added to PsychXR?
There are several approaches you can take to have a feature added to PsychXR.
If you already have a fork of PsychXR and wish to contribute feature changes you’ve made to the main branch, simply submit a pull request to the GitHub project page for PsychXR. If the feature is deemed appropriate for the target audience of PsychXR, it may be added at some point.
If you don’t feel comfortable adding a feature yourself (or don’t have the time), you may post a feature request in the project’s GitHub issue tracker. At some point your request will be reviewed and may be considered to be added.
If you really need some feature added or would like to generally support the development of PsychXR, paid commissions are available. Contact the project lead directly (Matthew Cutone) for more information. Cost and project duration varies depending on the complexity of the feature you would like added.
Why is PsychXR written in Cython?
In the very early days (circa 2017) PsychXR (internally known as PsychHMD) was written entirely in C/C++. It became clear that this would not be sustainable in the long term. Since PsychXR is an open-source project for vision scientists, most are only users of high-level scripting languages (e.g., R, Python, and Octave/MATLAB), having extension modules written in C/C++ would present a barrier, making it harder for users examine the code and make contributions. This would certainly result in the project dying off quickly, so another solution was needed.
At one point a version of PsychXR was created using nothing but ctypes, but it could not be made to work due to ABI issues. Finally, Cython was considered for PsychXR. Cython is superset of the Python language which compiles to C/C++. A huge advantage of Cython is the ability to seamlessly interface with C/C++ libraries and produce performant code, all the while having syntax nearly identical to Python. This addressed many of the concerns raised by the original C/C++ library. The library was now easy to fix and extend by people who have only knowledge of Python (the target audience). Proof of this was when a colleague of mine found and fixed a bug themselves in the extension code without even knowing they were using Cython! Another advantage of Cython which presented itself was maintainability. The simple syntax of Cython made it very easy to refactor and keep on top of changes being introduced to the Oculus Rift runtime (LibOVR). Features added to LibOVR would get exposed by PsychXR sometimes within hours of a new SDK being released. At one point, PsychXR supported features before popular game engines had.
As Cython is used to create many big data and scientific software packages used by countless users, it’s safe to bet the future of PsychXR on it.